Common Shores

Specialize and trade. Build a self-sufficient city. Discover what you can achieve together—or at each other’s expense.

MULTIPLAYER · 2–6 CITIES

Found an island

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Island preview. Host or join to make decisions with other players.

SEASONIsland preview
ECOLOGY76 / 100
ISLAND TRUST50 / 100
WEATHERMild season
SEASON CLOCK—
YOUR CITYPreview city
FOOD—
TIMBER—
STONE—
COIN—
POPULATION—
WELLBEING—
ACTIONS3 / season

An island of possibilities

Select land to inspect, expand, or build.

Colored borders show city territory. Trade routes appear after accepted trades. A growing capital reflects its population.

CHOOSE YOUR PATH

City specialization

Free in the lobby. Changes cost 1 action during a match. Specialists can trade their surplus; self-sufficient cities receive broad production bonuses.

NEXT SEASON’S OUTLOOK

Production & food needs

Gather supplies · 1 action

Timber and stone gathering each lower ecology by 1. Food feeds one person per unit each season. Extra homes raise the population cap.

Build your civilization, choose your relationships

Each season gives every city 3 actions. Build and expand, gather supplies, trade, or fund infrastructure. End your season when ready; production resolves when everyone finishes or the clock runs out. Food shortages reduce population and wellbeing. Forecasts show your expected food balance before you commit.

There are two results: the highest-scoring city, and the island’s shared prosperity. Shared prosperity requires ecology of at least 60, every city’s wellbeing of at least 55, and two completed shared projects. Personal success can coexist with a thriving island—or leave you leading a struggling one.

Territorial contests cost 6 timber, 8 coin, 6 food and 2 actions. Attack is 4 + 2 per watchtower + population ÷ 8 rounded down. Defense is 4 + 2 per watchtower, plus 2 next to a capital. A contest succeeds only when attack exceeds defense. Every contest costs both cities 3 wellbeing and the island 12 trust and 2 ecology. Capitals cannot be captured.

This is a simplified strategy simulation, not a real-world economic forecast. Anyone can join with a room code. A verified adult account with adult settings unlocked is required to host. Leaving a match makes your city pass future decisions; its economy and history remain on the island. There is no reconnect or saved match, and access lasts up to one hour per connection.